Keeper 2 | Creatures | Heroes | Rooms | Traps and Doors | Spells | Levels | Hints and Tips

Keeper Spells | Creature Spells

Call to Arms | Create Gold | Create Imp | Heal | Inferno | Possession | Sight of Evil | Thunderbolt | Tremor | Turncoat | Summon Horned Reaper | Chicken | Notes

Call to Arms
Mana: 10000/60
Where: Any land
What: Land
Effect: Your creatures will try to get within five tiles of your standard and will attack any enemy within that area. They will not attack anything while trying to get to the Standard so be careful of having creatures blocked on the way to the Standard as they are easy meat. An Icon appears on screen to cancel this spell
Upgraded: Mana:7000/63

Create Gold
Mana: 15000
Where: Own Land
What: Land
Effect: Turns mana into gold, 1000 Gold to be precise
Upgraded: produces 2000 Gold

Create Imp
Mana: Varies: See hints and tips/Imps
Where: Own Land
What: Land
Effect: Creates a level 1 Imp. Automatically starts draining (see Notes)
Upgraded: Makes level 4 Imps

Heal
Mana: 5000
Where: Any Land
What: Own Creature
Effect: Heals damage that one of your creatures has taken. Can also be used on prisoners and torture victems
Upgraded: Heals more Health

Inferno
Mana: 50000
Where: Own land
What: All
Effect: Causes damage on every creature in tile over a period of time. Delayed re-casting
Upgraded: More Damage

Possession
Mana: 500/25
Where: Anywhere
What: Own Creature
Effect: Allows you to take over one of your own creatures. You can hit more often than they can (but for slightly less damage) and can group together another eight creatures. The creature you have possessed can move faster as well. For other benefits see Hints and tips/possess em
Upgraded: Mana: 350/18

Sight of Evil
Mana: 5000
Where: Anywhere
What: Land
Effect: Unvails a 5 tile radius area for you to see into for a few seconds. You cannot cast spells or idnetify Dungeon Specials in this area.
Upgrade: 7 tile radius area

Thunderbolt
Mana:6000
Where: Own Land
What: Enemy
Effect: Causes some damage and stuns the enemy. Useful for stopping the while your creatures get up or slowing down a superior or fleeing enemy.
Upgraded: Does more damage

Tremor
Mana:30000
Where: Anywhere
What: Land
Effect: It radiates fear into creatures in range (for 5 seconds and 3 tile radius) and reduces reinforced wall to normal rock
Upgraded: last for 7 seconds.

Turncoat
Mana: 20000
Where: Own Land
What: Enemy
Effect: Causes the target to turn on its freinds for a time, and only one creature can be effected at a time. The target cannot be picked up, slapped or possessed. It just fights its freinds. Delayed Re-casting
Upgraded: Last for longer

Summon Horned Reaper
Mana: 100000/2000
Where: Own Land
What: Land
Effect: Calls the Horned Reaper who starts fighting. He may attack some of your creatures if there is no enemy around, and may even ignore the enemy to kill chickens. Slap him to make him go away
Upgraded: No extra effect

Chicken
Mana: 10000
Where: Own Land
What: Any Creature
Effect: Turns target into a Chicken. Lords of the Land (and higher nobility are immune to this spell). You can only use this spell if you have successfully completed all five Hidden Lands. Lasts for 60 Seconds. Delayed Re-casting.
Upgraded: Last for 90 seconds

Notes
Mana: Amount to cast/ amount per second to continue the spell.
The continue amount doesn't kick in immediatly but after a few moments, except for Imps (that value is the standard upkeep for all Imps)
Where: the places you are allowed to cast the spell.
What: The target of the spell-land, enemies, your creatures.
Effect: what the spell does and how to stop the spell if it is on going. Also, if the phrase Delayed Re-casting appears, you can't recast the spell for 60 seconds.
Upgraded: What upgrading the spell does, sometimes replacing Mana.
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