Keeper 2 | Creatures | Heroes | Rooms | Traps and Doors | Spells | Levels | Hints and Tips

Wanted: Dead or Dismembered

Dwarf | Elven Archer | Fairy | Giant | Guard | Knight | Monk | Royal Guard | Thief | Wizard | Special Heroes | Lord of the Land | The Three Princes | King Reginald | The Stone Knights | Similars and Opposites and Notes | Hero Gate

Dwarf
Job Class:Scout, Worker, Fighter
Combat Class: Flanker
Skills: None
Convert:X
Notes: Can fight (badly), and also acts like a Imp (ie. can dig rooms and gold) Usaully better, but cannot move as fast. Cannot be sacked, you can't throw him into the Portal, or your Dungeon Heart and he cannot be trained in the Combat Pit. Very strange

Elven Archer
Job Class: Fighter
Combat Class: Support
Convert:XX
Skills: Arrow (1), Guided Bolt (4), Grenade (8)
Notes: Different skill set to the Dark Elf otherwise indentical except the hair

Fairy
Job Class: Fighter, Thinker Worker
Combat Class: Flanker
Skills: Lightening (4), Cast Armour (8), Wind (10)
Possessed: Praying
Convert:XXX
Notes: Versatile and well worth recruiting to your cause. As a Flanker, she has the speed and flight and is able to bypass Blockers easily. But better used at higher levels as a Supporter..

Giant
Job Class: Fighter, Worker
Combat Class: Blocker
Skills: None
Possessed: Dwarf Chucking
Convert:XXX
Notes: Immune to Lava. Good tough blocker with hard attacks but slow attack rate. In the Workshop is three times faster than Bile Demon and twice as fast as Troll making the Giant a superb recruit

Guard
Job Class:Fighter, Worker
Combat Class: Blocker
Skills: None
Convert:X
Notes: Hangs around the Guard Room (if you hadn't guessed). Makes good teams with Dark Elves and Elven Archers. But isn't particularly good.

Knight
Job Class: Fighter
Combat Class: Blocker
Skills: Why?
Convert:XXX
Notes: A good Dark Knight. Better to recruit than turn into a Skeleton.

Monk
Job Class: Thinker, Fighter
Combat Class: Flanker
Skills: Heal Creature (1), Haste Creature (4), Cast Armour (8)
Convert:X or XXX depending no enemy Vampires
Notes: Kills Vampires permantly if Monk gets the final hit in. Although a good researcher, fighting of vampires is what you want him for so train him up. With his different skill set, can be used as per Warlocks.

Royal Guard
Job Class: Fighter
Combat Class: Blocker
Skills: Nope
Convert:XXX
Notes: As Guard but tougher and worth recruiting. If you get them train them up to the highest levels as they are one of the best front line fighter around

Thief
Job Class: Scout, Fighter
Combat Class: Flanker
Skills: Invisible (8)
Possessed: Disguise/ Steal, Pick Locks
Convert:X
Notes: Unless the Portal leaves you with no Rogues, the Thief isn't worth it.

Wizard
Job Class: Thinker, Fighter
Combat Class: Support
Skills: Fireball (1), Firebomb (4), Super Firebomb (8)
Convert:XX
Notes: Faster researcher than the Warlock with more powerful spell set.
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Special Heroes

Lord of the Land
Job Class: Fighter
Combat Class: Blocker
Skills: None
Convert:XX
Notes: Normally you cannot recruit these to your cause because you hae to kill them to win the level. All are basically hyped-up knoights who are immune to Chicken and Turncoat spells.

The Three Princes
Job Class: Fighters, Princes
Combat Class: Blockers
Skills: None
Convert:XXXX
Notes: Prince Balder, Felix and Tristan are identical to Lords of the land (even down to the immunity to Chicken and Turncoat spells) except that you have to convert them. Vicious Keepers like using the converted princes on the unconverted princes, brother on brother.

King Reginald
Job Class: Fighter, King
Combat Class: Blitzer
Skills: None
Convert: No
Notes: Can kill most creatures with one blow. Will heal if her is on his own land. Immune to possess, chicken and turncoat. Cannot be captured or converted. Will fight to the death.

The Stone Knights
Job Class: Fighers
Combat Class: Blocker
Skills: None
Convert: No
Notes: There are only two in the entire realm, fortunatly. They will not leave their room but are immune to everything (spells, combat, damage, everything!) except Reaper. The Only way to kill them is with the Horned Reaper and he will do it quickly. They leave no body. Not that that should bother you since you just won the game.
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Similars:
Most heroes correspond to one of you portal creatures. Those that are similar to creature you can get are (hero/ portal equivalant):
Dwarf / Imp
Elven Archer / Dark Elf
Giant / Bile Demon
Guard / Goblin
Knight / Black Knight
Thief / Rogue
Wizard / Warlock

Opposites:
And the opposites of creatures you can get are:
Fairy / Dark Mistress
Monk / Vampire

Notes:
Recruiting heroes to your cause is a great way of increase the number of minions you control, and some (such as Knight, Giant, Royal Guard and Monks if Vampires are attacking) are almost essential. but if you have Heroes on your side, there is a general discontent within your Dungeon. It is recommended that you bulid a sub-Dungeon of Lair, Hatchery, Training Room/ Combat Pit and Library (if you have heroic researcher) to minimise the exposure of your portal derived creatures to your more tainted heroic converts.
The number in brackets after the skill is the level that it becomes advailible at.
Each Hero has a convert level (no of X's) mentioned above. Which is my recommendation for converting heros on an ordinary level:
X=Not worth the hassle
XX=Good if you can
XXX=Grab them everytime
XXXX=You don't have an option, required to complete level
No= You again don't have an option, you must kill them

Hero Gate
Hero Gates are the two-way portals of the sickening Heroes. Although some realms require you to stop heroes from leaving by one of these gates, more usually they enter from them. All types of creatures, at any experince level, can enter from a Hero Gate, usually when you don't want them to. There are trends, like when you attack a Hero fortress. There are more details in the Level walk-throughs of what to expect in any given realm. There are two different types. The 3*1 tile type is always in inpenetrable rock and cannot be destroyed, and the 2*2 tile type that can be destroyed as long as you can claim all the tiles around the gate. Includeding Gold, Rock, Water and Lava (Place bridges over the last two). Once that has been done, the gate collapses and your Imps can claim them (although they give no benefit). It is possible for a gate to be placed in a position so that it cannot be destroyed
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