Keeper 2 | Creatures | Heroes | Rooms | Traps and Doors | Spells | Levels | Hints and Tips
Wanted: Dead or Dismembered
Dwarf | Elven Archer | Fairy | Giant | Guard | Knight | Monk | Royal Guard | Thief | Wizard | Special Heroes | Lord of the Land | The Three Princes | King Reginald | The Stone Knights | Similars and Opposites and Notes | Hero Gate
Dwarf
Job Class:Scout, Worker, Fighter
Combat Class:
Flanker
Skills: None
Convert:X
Notes:
Can fight (badly), and also acts like a Imp (ie.
can dig rooms and gold) Usaully better, but cannot move as fast. Cannot be sacked,
you can't throw him into the Portal, or your Dungeon Heart and he cannot be
trained in the Combat Pit. Very strange
Elven Archer
Job Class: Fighter
Combat Class: Support
Convert:XX
Skills: Arrow (1), Guided Bolt (4), Grenade (8)
Notes: Different
skill set to the Dark Elf otherwise indentical except the hair
Fairy
Job Class: Fighter, Thinker Worker
Combat Class:
Flanker
Skills: Lightening (4), Cast Armour (8), Wind (10)
Possessed: Praying
Convert:XXX
Notes: Versatile and well worth recruiting to your cause. As a
Flanker, she has the speed and flight and is able to bypass Blockers easily. But
better used at higher levels as a Supporter..
Giant
Job Class: Fighter, Worker
Combat Class:
Blocker
Skills: None
Possessed: Dwarf
Chucking
Convert:XXX
Notes: Immune to Lava.
Good tough blocker with hard attacks but slow attack rate. In the Workshop is
three times faster than Bile Demon and twice as fast as Troll making the Giant a
superb recruit
Guard
Job Class:Fighter, Worker
Combat Class:
Blocker
Skills: None
Convert:X
Notes: Hangs around the Guard Room (if you hadn't
guessed). Makes good teams with Dark Elves and Elven Archers. But isn't
particularly good.
Knight
Job Class: Fighter
Combat Class: Blocker
Skills:
Why?
Convert:XXX
Notes: A good Dark Knight. Better to recruit than turn into a
Skeleton.
Monk
Job Class: Thinker, Fighter
Combat Class:
Flanker
Skills: Heal Creature (1), Haste Creature (4), Cast Armour
(8)
Convert:X or XXX depending no enemy
Vampires
Notes: Kills Vampires permantly if Monk gets the final hit in. Although a
good researcher, fighting of vampires is what you want him for so train him up.
With his different skill set, can be used as per Warlocks.
Royal Guard
Job Class: Fighter
Combat Class:
Blocker
Skills: Nope
Convert:XXX
Notes: As Guard but tougher and worth recruiting. If
you get them train them up to the highest levels as they are one of the best
front line fighter around
Thief
Job Class: Scout, Fighter
Combat Class:
Flanker
Skills: Invisible (8)
Possessed:
Disguise/ Steal, Pick Locks
Convert:X
Notes: Unless the Portal leaves you with no Rogues, the Thief isn't
worth it.
Wizard
Job Class: Thinker, Fighter
Combat Class:
Support
Skills: Fireball (1), Firebomb (4), Super Firebomb
(8)
Convert:XX
Notes:
Faster researcher than the Warlock with more powerful spell set.
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Lord of the Land
Job Class: Fighter
Combat Class:
Blocker
Skills:
None
Convert:XX
Notes: Normally you cannot recruit these to your
cause because you hae to kill them to win the level. All are basically hyped-up
knoights who are immune to Chicken and Turncoat spells.
The Three Princes
Job Class: Fighters, Princes
Combat
Class: Blockers
Skills: None
Convert:XXXX
Notes: Prince Balder, Felix and Tristan are
identical to Lords of the land (even down to the immunity to Chicken and
Turncoat spells) except that you have to convert them. Vicious Keepers like
using the converted princes on the unconverted princes, brother on brother.
King Reginald
Job Class: Fighter, King
Combat Class:
Blitzer
Skills:
None
Convert: No
Notes: Can kill most creatures with one blow. Will
heal if her is on his own land. Immune to possess, chicken and turncoat. Cannot
be captured or converted. Will fight to the death.
The Stone Knights
Job Class: Fighers
Combat Class:
Blocker
Skills:
None
Convert: No
Notes: There are only two in the entire realm,
fortunatly. They will not leave their room but are immune to everything (spells,
combat, damage, everything!) except Reaper. The Only way to kill them is with
the Horned Reaper and he will do it quickly. They leave no body. Not that that
should bother you since you just won the game.
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Similars:
Most heroes correspond to one of you portal
creatures. Those that are similar to creature you can get are (hero/ portal
equivalant):
Dwarf / Imp
Elven Archer / Dark Elf
Giant / Bile
Demon
Guard / Goblin
Knight / Black Knight
Thief / Rogue
Wizard /
Warlock
Opposites:
And the opposites of creatures you can get
are:
Fairy / Dark Mistress
Monk / Vampire
Notes:
Recruiting heroes to
your cause is a great way of increase the number of minions you control, and
some (such as Knight, Giant, Royal Guard and Monks if Vampires are attacking)
are almost essential. but if you have Heroes on your side, there is a general
discontent within your Dungeon. It is recommended that you bulid a sub-Dungeon
of Lair, Hatchery, Training Room/ Combat Pit and Library (if you have heroic
researcher) to minimise the exposure of your portal derived creatures to your
more tainted heroic converts.
The number in brackets after the skill is the
level that it becomes advailible at.
Each Hero has a convert level (no of
X's) mentioned above. Which is my recommendation for converting heros on an
ordinary level:
X=Not worth the hassle
XX=Good if you can
XXX=Grab them
everytime
XXXX=You don't have an option, required to complete level
No= You again don't have an option, you
must kill them
Hero Gate
Hero Gates are the two-way
portals of the sickening Heroes. Although some realms require you to stop heroes
from leaving by one of these gates, more usually they enter from them. All types
of creatures, at any experince level, can enter from a Hero Gate, usually when
you don't want them to. There are trends, like when you attack a Hero fortress.
There are more details in the Level walk-throughs of what to expect in any given
realm. There are two different types. The 3*1 tile type is always in
inpenetrable rock and cannot be destroyed, and the 2*2 tile type that can be
destroyed as long as you can claim all the tiles around the gate. Includeding
Gold, Rock, Water and Lava (Place bridges over the last two). Once that has been
done, the gate collapses and your Imps can claim them (although they give no
benefit). It is possible for a gate to be
placed in a position so that it cannot be
destroyed
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