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1: Eversmile | 2: Cosyton | 3: Waterdream Warm | 4: Flowerhat | 5: Lushmeadow-on-Down | 6: Snuggledell | 7: Wishvale| 8: Tickle | 9: Moonbrush Wood | 10: Nevergrim

Level 1: Eversmile
Do you really need help with this level? Just follow the instuctions from the Majordomo and you will be fine. There's nothing special on this level.

Level 2: Cosyton
A few Heroes to the south with a Hero portal. Nothing is hard about this level, although digging right to the edge of the map will allow the heroes easy access to you Dungeon. With a training room and a few Demon Spawn trained up to level 3 is level is easy. There is a Treasure Room to the south east which can help your Dungeons expansion.

Level 3: Waterdream Warm
There is a Training room to the west and a Hero Fortress to the south. You now have a Library. Bulid you rooms big, 5*5 tiles is ideal. You don't need a training room, one is provided to the west, but should bulid one closer to your Dungeon Heart anyway. To the west, as mentioned, is a Training Room and also 2 Skeletons, so claim the room before the fight starts. Your Warlocks will research Call to Arms and Speed Creature, once they have, toss them in the Training Room, and prepare to jump any invaders. Claim as much of the Hero Fortress to the south as possible and kill the Lord when he comes.

Level 4: Flowerhat
Mine out the nearby gold and set to work on the Gems to the south. Bulid your basic rooms and set the Warlocks to researching. Once you have a few Demon Spawn trained up and some Warlocks trained to at least level two and reseached the Bridge, strike north until you hit Lava. Some archers will shoot at you but your Demon Spawn will quite happily charge across the Lava. Once the archers are dead, lay a bridge across the lava and of to the east, were there is an Increase Level Special. Start claiming the heores dungeon, killing all the heroes you meet and braeking down any doors. The east side contains Dungeon Specials in siderooms, an Increase Level and Steal Hero. If you save the Steal Hero to the end, you may be able to capture the Lord of the Land. Once you get to the top of the Heroes fortress, there is the Heros Dungeon Heart, drop in your creatures for the fight and kill the Heart. To the north, dig out the gold and two level 2 spiders will join you dungeon (You can possess an Imp and force you way through any fight to release them to join the fight if you want to be clever) and there is also a Transfer Creature dungeon special in there as well. Use it.

Level 5: Lushdown-on-Meadow
This is the first level you face an enemy keeper. Bulid big (5*5 rooms are the absolute minium) and bulid fast. Treasure rooms should be kept small and near to gold. Your training room should be to the north of your heart and the library to the south. Once you have researched the bridge, strike north to the prison in the middle of the lava and free the two spiders and the Bile Demon. At the far east of the lava is an Increase Level Special, and the far west, an Resurrect Creature Special. Once you are ready, strike for the enemy dungeon, although your opposite may force the matter, claiming your way to the enemy dungeon heart and destroying it.

Level 6: Snuggledell
Bulid big and mine out all the gold at the top of the map. An early priority is research, especially the bridge. As soon as you can, head south to the unusual rock formation. Use the bridge to cross the water to the entrance of the rock formation and dig out the gold. Inside are four faires who need killing, and in the centre of the gold is a torture chamber, with three Dark Mistresses. You should try to bulid a prison near the Torture Chamber. To the far west of the water, there is an Increase Level Special and the eastern end has both Make Safe and Transfer Creature Specials. As soon as you have trained up your minions, strike south towards the your rival and attack. use your imps to claim terriotory into the enemies dungeon and head towards his Dungeon Heart. If you managed to get the gold at the centre, money is not a problem, so all your creatures should be well trained and you should not have any problem in the battles. You can also boost your minions numbers by capturing any of your enemies you catch wandering and imprisoning them. Torture them or stave them to boost your minions numbers. If you have the gold, there is no rush.

Level 7: Wishvale
This is the first time you have faced two enemies, heroes to the east and a Keeper to the west. You are in the middle, on an island surrounded by lava. To the north and south, are heroes wandering through tunnels. When you are ready to explore, you will come across them. You could capture them and use them to your own ends. It is probably best to take the Heroes fortress first, which is quite well trapped. There is an Increase Level Special at the north of the Heroes Dungeon, and two Ressurect Creature Specials, one to the south, one in the centre. Once you have taken the Heroes Fortress, turn your attention to the your rival in the west. If he has walled himself in try going behind the gold to the north, leading straight to his Dungeon Heart.

Level 8: Tickle
To the north of you, through the gold, are three level 4 Fairies, and further north, 7 Barbarians. To the far east, over the 'bridge' of gold, are five demon spawn and two hellhounds and a Transfer Creature Special. Gold is in short supply and you have to concentrate on getting half a dozen tougher creatures to take out the fairies and the the Barbarians. There is a gem square, which your rival is probably mining, but only one side, so you can mine the other. Above the Gems, near the north west corner is an Increase Level Special. The weak point in your rivals dungeon is the bridge on the north side of the his dungeon, were you can pile your creatures straight into his Dungeon Heart. Alternativly, find an undefended room and take over his rooms one by one. Once you have finished destroying the your enemies dungeon, you will find a small Hero Fortress. Through the middle door is a Locate Hidden Realm Special. Collect it before you go.

Level 9: Moonbrush Wood
Four wizards defend this land and you must kill all of them. The heroes won't attack you so you can take your time. Research and Training are your priority. Dig out all the gold except the bit just north of your dungeon. There is a gem square to the east, to help keep the cash coming in. The Temple is waiting for the three creatures in the rooms around the Temple to summon Horny, if you want. Bulid a prison and torture chamber, there are many opportunities to capture and convert heroes to your own cause on this level. The maze of corridors to the west hold some gold, an Increase Level and Transfer Creature Specials and, around the top, a well protected (with traps) room contains a Locate Secret Realm Special. Once you think you can take out seven or eight heroes at the same time, you can go through the gold to the north. The area is split into four quarters and you can take each part individually. Inside the blocks of gold in the centre is a Level 9 Vampire, unfortunitely working for the dispicable heroes. In each of the four corners of the 'square' are the Wizards rooms. each one contains a level 9 Wizard, a level 3 Witch, a level 5 Giant and a Dungeon Special. The specials are, from north east clockwise, Resurrect Creature, Make Safe, Resurrect Creature and Increase Level.

Level 10: Nevergrim
Once you have dug a hole through the wall around your Dungeon Heart, you will find a vast cavern. You are on an island to the north of the cavern, and your enemy on an island to the south.separated and surrounded by lava. Claim the portal and bulid a lair next to the lava. You want a fly to enter your dungeon and as soon as one has, possess it and fly around the lava. There are five dragons waiting to be found. The Lair by the lava is for them, they will gain experience while sleeping. Inside the gold in the centre, are four flies. So another priority is a library. Your new found dragons can research upto a bridge to get to the gold in the centre, to give you an early advantage. East and west of the centre island on the surrounding land are Increase Level Specials, so set imps to claiming the side lands early. Bulid small treasure rooms near the gold to maximise the speed at which your imps dig gold. You should bulid at least 25 tiles of treasure room in various places. With no defending walls, your enemy can come from anywhere and you can do the same to them. You can use the Scavenger Room to scavenge, but it takes time. Once you are ready to strike you can bridge down to the enemy's island and start claiming his territory. The battle may be long and hard but can be won. On the southern island is also a Transfer Creature Special.
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